I "removed" it, that was a really bad game so i don't want it, with a link you can still access it (This), idk why it was so succesful even tho it was really bad
Interesting little experience.
I guess thats your first "released" game?
And youre saying its your "third" game you made?
It was decent, for what i expected.
And i did like scari phone universe place, sadly cant jump there to navigate more efficiently.
Some subtitles were too slow, but thats fine.
Also no pause menu is kinda..not good.
I did like the start menu concept tho!
If you want to improve it - make books(or whatever it was) to raise when menu position gets selected, instead of jsut rectangle.
Nice spooki, liked the ai, disliked dying at the end too often.
aight.
to the bugs we go!
Stuff is misscaled( rooms and doors are 2x of normal size, haha, and i have this same problem in my current VR game tooo lmao)
sounds on lights up sequence are not 3d positionted, they sound like they played as UI\2d directly into player
no flashlight on running away from head in red corridor sequence is a bit annoying due to obstacles and not enough ingame light to see
collision capsule from the player controller should never make any shadows.
I can glitch out and fall down on the phone call bideo of that
i have the first 3 games uploaded, "Cubes" made in unreal following a tutorial and i did not understand anything, "3D Platformer" has gameplay, and it is a game-ish, "Undeground" is a short survival with 3 different AI
And this was in my opinion my first real game with some sort of story and gameplay-ish, and compared to now i think it's clear that this game is old, you move too fast, everything is scaled weirdly, player is too wide and has shadows, and performance sucks (every light is realtime)
i rarely do any puse menu but it saves somewhat often, the Main Menu is just a pre rendered image, and the outline is only there so on my 5:4 monitor i can select it
and the video you sent, so i think at that part you supposed to get teleported so i guess you teleported outside xdd
this game was fully made in Unity, no blender map making, and every wall is a box (so each wall has 5 unseen faces)
but for my "first" game i think it's good lil game, im happy about this, and to fix anything i think i am better off just 100% remaking this game
Hello, I played this game and I really enjoyed it, the only thing which I didn't like was that last warehouse exit part which was a bit unneccesarily difficult I know you have to look at the mannequins but it was still very difficult at first, over all though I liked it, good work :)
I think you did a great job on creating a creepy atmosphere. The run function in this game is a bit too high but fun. I like the little details of the employees nameplates. The mind twists like the flashlight and the corridors changing is great! I think the noises could be a bit louder. (noises to be inspected) Keep at it and I look forward for more stuff from you!
Pros and cons are down below) Check out my vid here (likes and subs are highly appreciated!) (the game is the 2d there):
Advantages:
1. The weeping angels mechanic is cool. I especially liked that the mannequins had footsteps as it was pretty creepy likstening to the footsteps approach from behind. Also, just before the warehouse there was an area where one could hear footsteps but there were no mannequins. That was very cool and unsettling. Gave me chills!
2. I adore little humorous moments like "employee of the month", "wait for no reason", etc. I think they add a lot and it's very cool to see a horror game switch between being scary and being funny.
Disadvantages:
1. At the start I couldn't for some reason exit the office. I mean, I would go to the corridor which would lead back to the office and that happened several times. I don't know, maybe that was intentional but it was very confusing! Also, the game didn't register me picking the flashlight up the first time I did it so I had to go back and pick it up again (you can see that in the vid)
2. I guess that it was a bit too much when the game was switching between the main character being confused, running away from stuff and then to the weeping angels. Maybe it would be better to emhasize some of the elements. For example, to exclude the red corridor part but to add another layer to weeping angels. I mean, I am no expert but in my point of view the game was kinda all over the place. It would be nice to add more sense and structure to it.
Overall:
I think the game was very nice but has still room for improvement. So, I'll rate it 4/5 stars. Still, the game has lots of potential and I hope my feedback helps you improve this experience or the following ones! Keep up the great job!
If you're reading this and wondering if you should play it, DO IT. If you read that in Palpatine's voice...nice! I've played a LOT of horror games and sifting through indie horror can be rough sometimes. This game is super unassuming, things are a little rough around the edges, but not bad. The humor is great. But I noticed little subtle changes that were creepy and then it was violently not subtle and pretty stress/spoop inducing. Really, play this one. Can't wait for more games like this!
I never though I would get jumpscared by a manakin but I did. The red room was really the only thing that threw me off oddly but not a bad touch, the scares came perfectly so I really dont have any negative feedback. some things seemed off to me like minor grammar but that may just be me. Well done!
man i will post a video so soon and you'l see how the f i taked some time just breathing :)) you'v done a f GOOD JOB!!! you did a good psychological horror game. The looking at the dolls 4 or 3 i dont remember the freaked me up.
but you got everything done, now you have to improve on a bit lightening i might say bc in that red room with the big face the contrast was a bit off, like in the video at 12:15 minutes.
Else is kinda fine bc they are just dimple bugs colliders bugs they bug a lot :))
Thank you, this shown a lot to improve, and i gotta bake some lighting, Thank You (also at 7:50 you supposed to be teleported as you turn around but you walked out of teleport, im gonna fix that too)
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WHERE IS PIZDA DELIVER-
I MEANT WHERE IS PIZZA DELIVERY GAME????
I "removed" it, that was a really bad game so i don't want it, with a link you can still access it (This), idk why it was so succesful even tho it was really bad
Interesting little experience.
I guess thats your first "released" game?
And youre saying its your "third" game you made?
It was decent, for what i expected.
And i did like scari phone universe place, sadly cant jump there to navigate more efficiently.
Some subtitles were too slow, but thats fine.
Also no pause menu is kinda..not good.
I did like the start menu concept tho! If you want to improve it - make books(or whatever it was) to raise when menu position gets selected, instead of jsut rectangle.
Nice spooki, liked the ai, disliked dying at the end too often.
aight. to the bugs we go!
Stuff is misscaled( rooms and doors are 2x of normal size, haha, and i have this same problem in my current VR game tooo lmao) sounds on lights up sequence are not 3d positionted, they sound like they played as UI\2d directly into player
no flashlight on running away from head in red corridor sequence is a bit annoying due to obstacles and not enough ingame light to see
collision capsule from the player controller should never make any shadows. I can glitch out and fall down on the phone call bideo of that
https://gamejolt.com/@Handsomeless_King/games
i have the first 3 games uploaded, "Cubes" made in unreal following a tutorial and i did not understand anything, "3D Platformer" has gameplay, and it is a game-ish, "Undeground" is a short survival with 3 different AI
And this was in my opinion my first real game with some sort of story and gameplay-ish, and compared to now i think it's clear that this game is old, you move too fast, everything is scaled weirdly, player is too wide and has shadows, and performance sucks (every light is realtime)
i rarely do any puse menu but it saves somewhat often, the Main Menu is just a pre rendered image, and the outline is only there so on my 5:4 monitor i can select it
and the video you sent, so i think at that part you supposed to get teleported so i guess you teleported outside xdd
this game was fully made in Unity, no blender map making, and every wall is a box (so each wall has 5 unseen faces)
but for my "first" game i think it's good lil game, im happy about this, and to fix anything i think i am better off just 100% remaking this game
Hello, I played this game and I really enjoyed it, the only thing which I didn't like was that last warehouse exit part which was a bit unneccesarily difficult I know you have to look at the mannequins but it was still very difficult at first, over all though I liked it, good work :)
I think you did a great job on creating a creepy atmosphere. The run function in this game is a bit too high but fun. I like the little details of the employees nameplates. The mind twists like the flashlight and the corridors changing is great! I think the noises could be a bit louder. (noises to be inspected) Keep at it and I look forward for more stuff from you!
Its the third game in the videoPros and cons are down below) Check out my vid here (likes and subs are highly appreciated!) (the game is the 2d there):
Advantages:
1. The weeping angels mechanic is cool. I especially liked that the mannequins had footsteps as it was pretty creepy likstening to the footsteps approach from behind. Also, just before the warehouse there was an area where one could hear footsteps but there were no mannequins. That was very cool and unsettling. Gave me chills!
2. I adore little humorous moments like "employee of the month", "wait for no reason", etc. I think they add a lot and it's very cool to see a horror game switch between being scary and being funny.
Disadvantages:
1. At the start I couldn't for some reason exit the office. I mean, I would go to the corridor which would lead back to the office and that happened several times. I don't know, maybe that was intentional but it was very confusing! Also, the game didn't register me picking the flashlight up the first time I did it so I had to go back and pick it up again (you can see that in the vid)
2. I guess that it was a bit too much when the game was switching between the main character being confused, running away from stuff and then to the weeping angels. Maybe it would be better to emhasize some of the elements. For example, to exclude the red corridor part but to add another layer to weeping angels. I mean, I am no expert but in my point of view the game was kinda all over the place. It would be nice to add more sense and structure to it.
Overall:
I think the game was very nice but has still room for improvement. So, I'll rate it 4/5 stars. Still, the game has lots of potential and I hope my feedback helps you improve this experience or the following ones! Keep up the great job!
Hope my feedback was useful!
If you're reading this and wondering if you should play it, DO IT. If you read that in Palpatine's voice...nice! I've played a LOT of horror games and sifting through indie horror can be rough sometimes. This game is super unassuming, things are a little rough around the edges, but not bad. The humor is great. But I noticed little subtle changes that were creepy and then it was violently not subtle and pretty stress/spoop inducing. Really, play this one. Can't wait for more games like this!
Thank you so much, the next game gonna take longer to make because im learning some new stuff and taking a smol break
Amazing Job! Really Scared The F Out Of Me And It Really Fucks With Your Mind! 10/10!
Thank you, i will check out the video when i get back home
Your game looks amazing I'm still downloading
Thank you, i just used 3d with extras with reltime lighting, hope it can run fine
THIS GAME F***ING RIPPED MY HEART OF MY BODY!!!
hehehe, so the game is probably good based on your reaction, thank you
man i will post a video so soon and you'l see how the f i taked some time just breathing :)) you'v done a f GOOD JOB!!! you did a good psychological horror game. The looking at the dolls 4 or 3 i dont remember the freaked me up.
and getting jumpscared by the things and from there hell was apon me :))
but you got everything done, now you have to improve on a bit lightening i might say bc in that red room with the big face the contrast was a bit off, like in the video at 12:15 minutes.
Else is kinda fine bc they are just dimple bugs colliders bugs they bug a lot :))
I followed your account. When you will make another one, I am going to be one of your first guests! Because you make some good games!!!
Thank you man, this really helps, the next game will take longer because i want to learn better graphics and better optimazion
btw what engine did you use unity/ue4 or others? bc i am a dev too :)
Unity 3D with extras
i loved this game. had a tough time at the red eye part but after getting gang hustled by these sex dolls i had the strength to finish it
yeah i fixed the red eye room, it was my fault, and thank you
its okay mate. i had lots of fun with it.
its a bit rough around the edges but for your third project its very good, Some good ideas here dude great work!
Thank you, and im still sorry about that hallway
Pretty cool game. I had fun with it. One of those mannequins made me jump pretty good, haha. Thanks!
thank you for playing
Hey really enjoyable experience. I spent half the time confused about what the hell was happening.
Thank you, this shown a lot to improve, and i gotta bake some lighting, Thank You (also at 7:50 you supposed to be teleported as you turn around but you walked out of teleport, im gonna fix that too)